虚拟现实中全景图象拼接
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摘要
虚拟现实技术在诸多领域有着广泛的应用前景。基于全景图的虚拟现实技术具有设备要求低,能快速实现,效果较好等优点,具有很强的实用价值。但目前基于全景图象的虚拟现实技术在实用化的发展上,还存在图象配准的鲁棒性和精度不够高、图象拼接的速度不够快、虚拟场景的图象降质等问题。制约了该项技术的实用性。
     本文深入研究了基于全景图的虚拟现实技术的各个环节,文章的主要工作在于:
     1、为了提高图象配准的鲁棒性和精度,提出了一种新颖的图象配准方法。本文根据人类观察事物的行为特点,以局部边缘密度为特征,采用基于Canny准则的边缘检测方法来提取边缘,在此基础上利用模糊聚类算法定位出图象中的特征物体区域。为了克服单模板匹配的缺陷,采用了双模板匹配的方式进行图象配准。
     2、提出了基于小波变换的图象多分辨率拼接方法,可加快图象拼接的速度。
     3、提出了基于B样条曲线拟合的图象融合方法,以解决常规线性图象融合方法中的图象模糊效应。
     4、分析了导致图象拼接累积误差的因素,提出了图象拼接累积误差的消除办法。
     5、构建了基于全景图的虚拟场景的观看与展示系统,实现了视点位于柱面内和柱面外的观看模式。
     基于这些方法,本文构建了一个基于柱面全景图的虚拟现实系统。实验证明,该系统具有全景图生成速度快、虚拟场景重建质量高的特点,具有较强的实用价值。
The Virtual Reality technology has broad application future in many fileds.The VR technology based on panorama has great value on practicality because of its merits such as low require in equiment, good performance in runtime, high quality of images and so on. On the road towards the utilization of VR based on panorama , there're also some problems existing. They are that the robust and precision of Image Registration is not high enough, Image Stitching is not fast enough, the Reconstructed Scene Image degrade some serious. Those problem refrain the application of this technique.
    We have researched all the steps of VR technology based on panorama in depth, and the main work lies in:
    1. To Enhance the robust and precision of Image Registration, the paper advanced a novel Image Registration MethodAccording to the human behavior characteristic in observation, we use the local edge density(LED) as feature, and the edges are extracted by the edge detect method based on Canny rules,then the fuzzy clustering algorithm can locate the feature region in image.To overcome the vice of template matching with single template, we registration image by the means of matching with two templates.
    2. The paper advanced the Image Multi-Resolution Stitching mehod based on the wavelet transformation, which can increase the speed of Image Stitching.
    3. The paper advanced the Image Merging Method based on B spine function curve simulation,which can resolve the effect about images being fuzzied
    4. The paper analyzed the causes of the cumulative error produced in the procedure of Image Stitching and gave the solution for it.
    5. We established a VR lay out system based on panorama. There're two observation mode: the viewpoint is in the inner of image cylinder , the viewpoint is outside of the image cylinder.
    
    
    With these methods, we construct a simple VR system based on cylinderical panorama.The experiment result proved that this system can produce panprama in a high speed and reconstruct the virtual scene with high image quality, so it have much value in practice.
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