网络社区交互对消费者购买意愿的影响
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摘要
网络社区已经成为新的消费者交互平台。网络社区的出现所带来的消费者之间交互行为的改变已经引起了学术界和企业界的重视。虚拟社区和SNS是网络社区的主流形式,二者具有显著的差异,并且会长期共存,企业的实际工作涉及到这二个社区环境下的营销策略问题。因此,本论文的研究目标是揭示网络社区环境下交互对消费者购买意愿的影响机制,以及对比该影响机制在虚拟社区与SNS二个环境下的差异。
     本论文以技术接受模型(TAM)为理论基础,以交互维度为外部刺激变量,以感知有用、认知信任和感知期望匹配维度为心理反应变量,以购买意愿维度为行为反应变量,提出了网络社区环境下交互对消费者购买意愿影响的概念模型;通过对消费者购买前网络社区交互经历的调查获取研究数据,在此基础上,采用统计实证分析法对概念模型进行了验证。整个实证研究过程分为二个预研究、一个基本概念模型检验和一个调节变量检验四个部分,这四个部分的研究内容及得出的主要结论如下:
     预研究一:构建计划-交互-反应模型。本部分通过对TAM进行修改构建了解释交互情形中消费者心理和行为反应过程的“计划-交互-反应模型”。以数码/家电类产品购买为研究情形,通过对有过这类产品购买前网络社区交互经历的消费者进行调查,获取研究数据,采用PLS统计分析方法对该模型进行了检验,并对比了该模型与TAM的解释能力。研究结果表明计划-交互-反应模型能够用来解释交互情形中的消费者反应过程:感知有用、认知信任和感知期望匹配是购买意愿的重要前因,感知有用和认知信任对感知期望匹配有显著影响,同时,认知信任对感知有用有显著影响;另外,从解释能力来看,在整体的网络社区环境下,计划-交互-反应模型比TAM的解释能力提高了3%(R2=3%);在虚拟社区环境下,计划-交互-反应模型比TAM2的解释能力也提高了3%(R=3%);在SNS环境下,计划-交互-反应模型比TAM2的解释能力提高了4%(R=4%)。
     预研究二:构建交互维度。本部分以信息传播模式为理论基础提出了交互的维度,并开发了测量量表。通过对有过购买前网络社区交互经历的消费者的交互活动特征进行调查,获取研究数据,采用PLS统计分析方法进行了验证性因子分析。研究结果表明:可以从信源质量、关系强度、信息质量和交互氛围四个维度来测量消费者的网络社区交互活动。
     基本概念模型:构建网络社区环境下交互对消费者购买意愿的影响机制模型。本部分在二个预研究结论的基础上,通过对有过购买前网络社区交互经历的消费者的交互活动特征和反应过程进行调查,获取研究数据,采用PLS统计分析方法对不含调节变量的基本概念模型进行检验。研究结果表明:感知有用、认知信任和感知期望匹配是影响消费者购买意愿的前因,感知有用和认知信任对感知期望匹配有显著影响,认知信任、信息质量和交互氛围对感知有用有显著影响,另外,信源质量、关系强度、信息质量和交互氛围对认知信任有显著影响。
     调节变量检验:比较虚拟社区与SNS环境下的差异。本部分将基本概念模型检验部分收集的数据按交互平台的差异分为虚拟社区和SNS两类,采用PLS统计分析方法分别检验二个社区环境下交互对消费者购买意愿的影响机制模型,并采用多组分析方法比较二个模型的差异。研究结果表明:信源质量、信息质量和交互氛围对感知有用的影响在二个社区环境下存在差异;信源质量、关系强度和信息质量对认知信任的影响在二个社区环境下存在差异;其它路径在二个社区环境下不存在差异。
     此外,本研究根据实证研究得出的结论,提出了相应的营销启示。
Online community has become the new interactive platform for consumers.Consumers’ interactive behavior in online community, which is different from interactivebehavior in traditional context, has attracted much attention from both academic andindustrial fields. Virtual community and SNS are two main types of online community.There are remarkable differences between the two communities. Virtual community andSNS will coexist for a long time. Companies’ businesses involve how to promote in thesecommunities. Therefore, the aim of this paper is to explore the influence of interaction onconsumers’ purchase intention in the context of online communities, and compare thedifference of the influence between virtual community and SNS context.
     Based on the Technology Acceptance Model (TAM), this paper developed atheoretical model to predict the influence of interaction on consumers’ purchase intentionin online communities. The theoretical model took interaction dimensions as stimulus,perceived usefulness, cognitive trust and perceived expectation fit as psychologicalreaction, and purchase intention as behavioral reaction. Using data from online surveys,the proposed model was tested by using the Partial Least Squares (PLS) technique. Theprocess of data analyses contains four parts: two preliminary studies, a full model analysis(not containing moderator) and a moderator analysis. The contents and results of theseparts are as follow:
     First, the first preliminary study: the development of a plan-interaction-reactionmodel. Based on the TAM, this paper developed a theoretical model to predict thepsychological and behavioral reaction of consumers in the context of interaction in onlinecommunities, which is named plan-interaction-reaction model. Using data from onlinesurveys of consumers who have the experience of interaction in online communitiesbefore purchasing digital products/household appliance, the proposed model was tested byusing PLS. The results show that the plan-interaction-reaction model is well suitedto explain consumers’ reaction process of interaction in online communities: perceivedusefulness, cognitive trust and perceived expectation fit are antecedents of purchaseintention; perceived usefulness and cognitive trust have positive impact on perceived expectation fit; cognitive trust has a positive impact on perceived usefulness. In addition,the plan-interaction-reaction model explained a significant proportion of the variance inconsumers’ purchase intention, which is3%higher than TAM in the whole onlinecommunities context (R2=3%) and3%higher than TAM in the virtual communitiescontext (R2=3%) and4%higher than TAM in the SNS context (R2=4%).
     Second, the second preliminary study: the development of interaction dimensions.Based on the Information Communication Model, this paper developed the dimensionsand scale of interaction in online communities. Using data from online surveys ofconsumers who have the experience of interaction in online communities beforepurchasing products, the scale was tested by using PLS. The results show that consumers’interaction characteristics in online communities can be tested by using four dimensions,namely source quality, tie strength, information quality and interaction atmosphere.
     Third, the full proposed model (not containing moderator): the development of atheoretical model to predict the influence of interaction on consumers’ purchase intentionin online communities. Based on the conclusions of the two preliminary studies, usingdata from online surveys of consumers who have the experience of interaction in onlinecommunities before purchasing products, the full proposed model was tested by using PLS.The results show: perceived usefulness, cognitive trust and perceived expectation fit areantecedents of purchase intention; perceived usefulness and cognitive trust have positiveimpact on perceived expectation fit; cognitive trust, information quality and interactionatmosphere have positive impact on perceived usefulness; source quality, tie strength,information quality and interaction atmosphere have positive impact on cognitive trust.
     Fourth, the analysis of moderator: a comparison between virtual community and SNS.By using data collected in the third study, the full proposed model was tested in thecontext of virtual community and SNS context by using PLS. Then, multi-groups analysiswas explored to compare the difference between the two groups. The results show: sourcequality has significant effect on perceived usefulness in virtual community context, buthas none in SNS context; tie strength has no significant effect on perceived usefulness inboth communities; information quality and interaction atmosphere have significant effecton perceived usefulness in virtual community context, but has none in SNS context;source quality has significant effect on cognitive trust in both communities, but more stronger in SNS context; tie strength and information quality have significant effect oncognitive trust in virtual community context, but has none in SNS context; interactionatmosphere has significant effect on cognitive trust in both communities.
     As last, some marketing implications were developed based on the conclusion of theempirical studies.
引文
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