面向机器人足球系统的多机器人协作与Petri网建模
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摘要
在多机器人系统的研究中,多移动机器人系统的协调合作始终是一个热点,也是该领域中一个基础性的研究方向。机器人足球系统是典型的多机器人协作系统,是研究多机器人协作问题的标准平台。本文以基于全局视觉的足球机器人系统为实验平台,对多机器人协作问题进行了研究。
     首先,研究了足球机器人系统中的多机器人体系结构问题,在参考已有的决策推理模型基础上,提出了合作层、协调层、动作层三层体系结构。该结构将决策过程分解为策略及队形选择、角色分配和动作选择等具体问题。在动作层中,分析了足球机器人运动模型,设计并实现了动作层中的各类动作,为下面工作的开展作了准备。
     其次,对足球机器人合作层进行了设计,包括信息预处理、态势分析、策略和队形的选择机制,建立了相应的Petri网模型,并运用理论和仿真工具分析了该模型的各种特性。由于本系统中采用固定守门员的方案,所以单独设计了守门员的防守策略,建立了守门员策略选择的Petri网模型,通过理论分析和仿真实验验证了其正确性和合理性。
     最后,在足球机器人协调层中,提出了基于动态参考点的角色评估函数的角色分配方法,并运用优度评价方法解决同类角色间潜在的局部冲突,仿真实验证明该方法简单并且决策速度快,使任务分配更加明确。在此基础上以进攻队形为例建立了任务分配的Petri网模型,并分析了该模型的特性。在本章最后,给出了本系统的程序框架,并对实验效果进行了分析。
Multi-robot system is a new aspect of robotics development. In the research of multi-robot system, multiple mobile robots coordination is a well-attended and essential topic. One of the typical multi-robot cooperation systems is Robot soccer system, and it is a standard platform for researching in multi-robot cooperation problems. This paper did some research on multi-robot cooperation, and chose a Vision-Based Remote Brainless Soccer Robot system as the experiment platform.
     Firstly, a three-layer structure of the collaborative, coordinate and behavior-control was proposed base on existing decision-making model and the research for the multi-robot control architecture under soccer environment, which involves some problems such as strategy and formation choice, role assignment and action selection. All kind of actions were designed and implemented in the action layer based on the analysis of the robot motion model, and this is the basis of the subsequent work.
     Secondly, we designed the coordination layer, which included the information pretreatment、the situation analyses、the strategy and formation chosen mechanism, the corresponding Petri net model was built based on it and its characters were analyzed by theory and simulator. The defend strategy of goalkeeper was designed independently to make this system follow a fixed goalkeeper scheme. The Petri net model of goalkeeper's strategy choice was built and analyzed theoretically, and emulational experimentations were done to verify the model's correctness and rationality.
     Finally, a role assignment method was presented in the coordination layer which was based on the role evaluating function of dynamic reference point, and the potential local conflict of the same kind of roles was solved by using the method of optimize estimate. The emulational experimentations approved that the method was simple and fast, and the task assignment was clearer. Taking the attack order for example, a Petri net model of task assignment was built based on this, and completed the analysis of this model. At last, a program framwork was given, and the effect of experimentations were analysed.
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