基于体感交互的沉浸式森林景观展示研究
详细信息    本馆镜像全文|  推荐本文 |  |   获取CNKI官网全文
摘要
森林景观展示作为一种全新的现代林业文化传达形式,无论在理论方面还是在实践方面都欠缺完整而系统的研究。针对这种情况,木文在分析了森林景观展示产生背景的基础上,归纳了森林景观展示的概念和内涵,总结了它所具有的三个性质特点,即森林景观展示的表现内容、关键技术和行业应用;建立了一套涵盖现代林业装备、当代展览展示、经典认知心理学以及通用人机工程学的森林景观展示综合评价指标体系。该体系中,笔者归纳了可用性评价体系和沉浸感评价体系两个二级指标体系。
     通过对森林景观展示系统支撑硬件的全面分析和对比,发现微软开发的Kinect传感器和多通道融合无缝拼接投影系统,是当前交互性能最好、沉浸感环境营造最强的两款硬件设备。文中基于这两款硬件设备开发了相应的软件平台,通过三维场景模拟、Kinect API开发、手势定义、多Kinect同步应用集成等关键技术的研究与应用,实现了基于体感交互的沉浸式森林景观展示系统(A full-body motion sensor based Immersive Forest Landscape Display),简称IFLD系统。本系统将多个Kinect体感控制器和多通道无缝融合投影系统集成在一起,并且实现了相互转换的接口,将其应用到森林景观展示当中。能够给参与者造就一个能够完全沉浸在其中的虚拟森林景观环境,并且参与者身体上不需要佩戴硬件设备便可与虚拟环境发生交互,进行自由的人机对话,带给参与者一种全新的交互体验和完全沉醉于其中的感官享受。从应用层面上提高了用户的舒适性和易操作性;从理论层面上,丰富了森林景观展示的视觉传达形式,扩展了林业可视化的应用领域,增强了生态文明和森林文化传播的效果。
     文中以建立的森林景观展示综合评价指标体系为指导,展览展示关键技术和现代林业文化传播设备为支撑,针对IFLD系统的各项指标设计了相应的实验。通过对用户进行测试,实验数据说明文中所建立的森林景观展示综合评价指标体系较为科学,能够很好的说明森林景观展示系统的各方面衡量标准,所实现的IFLD系统也具有广泛的通用性。不但适合作为以单纯的森林景观表现为内容的展示平台,而且在数字城市、地理信息统、植物生长模拟、虚拟旅游以及虚拟博物馆等多个领域的应用,也能够实现较好的效果。
Forest Landscape Display is a new form of communication in the modern culture of forestry, but neither its theory nor its practice has been systematically or comprehensively researched. By analyzing the context of its emergence, this thesis induced the concepts and connotations of Forest Landscape Display to characterize it in terms of content, technology and application, thus establishing a system of indicators that evaluates its equipment, exhibition, cognitive psychology and human factors; this evaluation system appraises the usability and sense of immersion with two second-order indices.
     A comprehensive review of current hardware led to the conclusion that the means to achieve the best interactive performance and the most immersive environment for Forest Landscape Display are Microsoft's Kinect sensor and Multi-Projector Edge Blending, both of which became the basis for the development of a software platform. Using many key technologies, such as three-dimensional virtual scenes, Kinect API developments, gestural definitions and multi-sensor synchronization, this platform implemented a full-body motion sensor based Immersive Forest Landscape Display (IFLD). IFLD is the first application of many of the mentioned software and hardware technologies in the field of Forestry. By creating a virtual environment for the participants to be immersed in completely and by freeing the participants from the need to wear or carry any device in their interactions with the immersive environment, IFLD affords human-computer interaction in a virtual forest that is sensual, comfortable and easy to operate.
     By enriching Forest Landscape Display as a form of visual communication, it expands the domain of visualization in forestry and allows for more effective communication of environmentally friendly ideas. To evaluate IFLD for every indicator in the mentioned system of evaluation for Forest Landscape Display, a series of experiments was designed and conducted. The experimental data showed that the evaluation system can provide good descriptive metrics for all aspects of Forest Landscape Display. IFLD is widely applicable:it is a suitable platform for displaying not only forest scenes, but also other contents, such as urban landscapes, Geographic Information System (GIS), plant growth simulations, virtual tours and virtual museums.
引文
[1]丁访军,工红萍.贵州数字林业建设分析[J].云南地理环境研究,2005,17(3):35-38.
    [2]Gore A I数字地球:认识21世纪笔者这颗星球[J].世界科学,1998(10):2-4.
    [3]吕志英.分布式森林资源共享管理系统设计研究[D].南京:南京林大学,2012,(03):116.
    [4]侯军岐,杨静.林业可视化技术推广路径选择研究[J].价值工程,2010,(3):45-46.
    [5]陈幸良.中国现代林业技术装备发展战略研究[M].北京:中国林业出版社,2011,1-25.
    [6]张娅妮.森林文化发展水平评价初探[D].长沙:中南林业科技大学,2009,(06):3-4.
    [7]陈幸良.世界林业技术装备发展趋势对我国的借鉴[J].农业工程,2012,02(2):86-87.
    [8]张一凡,黄樨.虚拟森林场景的三维可视化的研究[D].南京:南京林大学,2009,(6):7.
    [9]明豪侠.世博与视觉产业-2010年上海世博会[M].上海:东方出版中心,2010,2-3.
    [10]李思屈.世博与视觉产业-3P模式与视觉产业发展[M].上海:东方出版中心,2010,10-11.
    [11]李思屈.审美经济与文化创意产业的本质特证[J].西南民族大学学报,2007,(8):12.
    [12]黄心渊,王海.“数字林业”及其技术与发展[J].北京林业大学学报,2006,28(6):143.
    [13]丁圣彦,卢训令,李昊民.天童国家森林公园常绿阔叶林不同演替阶段群落光环境特征比较[J].生态学报,2005,25(11):2862-2867.
    [14]郭焱,李保国.虚拟植物的研究进展[J].科学通报,2001,46(4):2-5.
    [15]孙克南,赵小宇,宋平.浅谈森林公园森林景观的设计与经营[J].河北林业科技,2011,2:035.
    [16]俞孔坚.景观的含义[J].时代建筑,2002,01:14.
    [17]杨健,戴志中.凯文·林奇城市意象研究方法辨析[J].重庆建筑大学学报,2007,29(2):19-22.
    [18]刘启明,张晨岚,林锦美,等.厦门城市水环境承载力综合指标体系评价[J].华侨大学学报:自然科学版,2008,29(1):94-96.
    [19]汪成为,高文,王行仁.灵境(虚拟现实)技术的理论实现及应用[M]北京:清华大学出版社:1996.11-23.
    [20]李萌,黄心渊,郑铁军.景观动画理论研究及其在电影美术中的应用[J].北京林业大学学报:社会科学版,2012,11(4):84-90.
    [21]曾建超,俞志和.虚拟现实的技术及其应用[M].北京:清华大学出版社:1996:5-34.
    [22]李研.虚拟现实技术与互动娱乐[M].北京:北京大学出版社,2006:11-39.
    [23]许鹏.新媒体艺术论[M].北京:高等教育出版社,2006:7-1.
    [24]李勋祥.虚拟现实技术与艺术[D].武汉.武汉工业大学.2007:22-31.
    [25]琚新刚,李金波.虚拟现实及其应用[J].河南教育学院学报(自然科学版面),2003,12(1):63-64.
    [26]邹湘军,孙健等.虚拟现实技术的演变发展与展望[J].系统仿真学报,2004,16(9):1905-1909.
    [27]姜学智,李忠华.国内外虚拟现实技术的研究现状[J].辽宁工程技术大学学报,2004,23(2):238-240.
    [28]苏建明,张续红,胡庆夕.展望虚拟现实技术[J].计算机仿真,2004,21(1):18-21.
    [29]吴迪,黄文骞.虚拟现实技术的发展过程及研究现状[J].海洋测绘,2002,22(6):15-17.
    [30]胡庆夕,苏建明,张续红.聚焦虚拟现实技术[J].机电一体化,2002,6:6-11.
    [31]胡包钢,赵星,严红平.植物生长建模与可视化-回顾与展望[J].自动化学报,2001,27(6):816-835.
    [32]侯加林,王一鸣,董乔雪,等.虚拟植物生长的研究现状与发展趋势[J].农业机械学报,2004,35(3):159-163.
    [33]张佳佳.参数化曲线树木枝干的可视化建模技术研究[D].北京:北京林业大学化息学院,2010:73-77.
    [34]丁维龙,赵星.虚拟植物建模及其软件开发进展[J].模式识别与人工智能,2002,15(4):35-443.
    [35]唐卫东,李萍萍,卢章平.基于Open-L系统的植物结构功能模型研究[J].计算机应用研究,2007,24(3):94-96.
    [36]姜明明,赵晓春,唐特.基于Open L-system的植物生长模拟研究[J].中国农学通报,2009,25(16):73-77.
    [37]费广下,卢丽丹,陈立新.可视化open GL程序设计[M].北京:清华大学出版社,2001:25-30.
    [38]吴斌,毕丽蕴Open GI编程实例与技巧[M].北京:人民邮电出版社,1999:88-105.
    [39]张乃仁.设计辞典[M].北京:北京理工大学出版社,2004:12-14.
    [40]汤跃明.虚拟现实技术在教育中应用[M].北京:科技出版社,2007:105.
    [41]王玲文,金茂忠.UML模型及应用[J].计算机工程与应用,1999,(11):2.
    [42]李欣.虚拟现实及其教育应用[M].北京:科学出版社,2008.14-90.
    [43](美)加涅,王小明译.教学设计原理[M].上海:华东师范大学出版社,2007:25-40.
    [44]曹慧欣.虚拟现实技术对运动服装设计及发展的影响[J].广西:广西纺织科技,2009,38(03).
    [45]薛峻峰,王君择,瞿畅.虚拟现实技术及其在建筑温游中的应用[J].北京:电脑编程技巧与维护,2009,(18).
    [46]陈世红,翟海娟.虚拟森林公园系统建模的方法研究与实现[J].计算机应用与软件,2010,27(003):58-61.
    [47]Licklider, J.C.R, Man-Computer Communication[J].Annual Review of Information Science and Technology,1968,3:201-240.
    [48]Sales B D,VandenBos G R. Psychology in litigation and legislation[M]. American Psychological Association,1994.
    [49]Casey M, McGrew A J.One-dimensional kinematic model of preferred orientation development J]. Tectonophysics,1999,303(1):131-140.
    [50]Millerd J E,Brock N J.Methods and apparatus for splitting,imaging, and measuring wavefronts in interferometry:U.S.Patent 6,304,330[P].2001,10-16.
    [51]Prusinkiewicz P.Art and science for life, Designing and growing virtual plants,With L-system [J]. Acta Horticulture,2004,(630):15-28.
    [52]Negroponte N,Sutherland E.Being Digital:The roadmap for survival on the information superhighway[J].Telecommunications Policy,1995,9(7):589.
    [53]Price,B.A.,Baecker, R.M.,and Small, A Principled Taxonomy of Software Visualization [J].Journal of Visual Languages and Computing,1993,4(3):211-266.
    [54]Margaret S.Geroch, MOTION CAPTURE FOR THE REST OF US [J].Journal of Circuits,Systems,and Computers,2004,19(3):157-162.
    [55]B. Min,H. Yoon,J. Soh, Y.Yang and T.Ejima, Hand Gesture Recognition Using Hidden Markov Medels [C].IEEE International Conference on Systems, Man, and Cybernetics,1997:4232-4235.
    [56]Kuxhaus,L.,Schimoler,P.J.,Vipperman,J.S.,Miller,M.C., Effects of camera switching on fine accuracy in a motion capture system[J].Biomech. Eng,2009,131:1-6.
    [57]Shotton J, Fitzgibbon A, Cook M, Sharp T, Finocchio M, Moore R, et al., Real-time human pose recognition in parts from single depth images [C].Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition,2011,25:1297-304.
    [58]Parkinson, R.J., Bezaire, M., Callaghan, J.P., A comparison of low back kinetc estimates obtained through posture matching, rigid link modeling and an EMGassisted model[J].Appl. Ergon,2011, 42:644-651.
    [59]Lindenmay A, Mathematical Models for Cellular Interaction in Development:Parts I and II [J].Journal of Theoretical Biology,1968,18:280-315.
    [60]Dutta T. Evaluation of the KinectTM sensor for 3-D kinematic measurement in the workplace[J]. Applied Ergonomics,2012,43:645-649.
    [61]Stella Millsa,Jan Noyes, Virtual reality:an overview of User-related Design Issues Revised Paper for Special Issue on Virtual reality:User Issues[J].Interacting With Computers,1999,11:375-376.
    [62]R.B. Welch, T.T. Blackman, A. Liu, B.A. Mellers, L.W. Stark,The effects of pictorial realism, delay of visual feedback, and observer interactivity on the subjective sense of presence[J].Presence: Teleoperators and Virtual Environments,1996,5:263-265.
    [63]C.E. Loeffler, T. Anderson, The Virtual Reality Casebook[M]. New York:Van Nostrand Reinhold, 1994.
    [64]J. Leston, Virtual Reality:The IT perspective [J].The Computer Bulletin,1996,8(3):12-13.
    [65]Clifford Nass, Jonathan Steuer, and Ellen R. Tauber, Computers are Social Actors [J].Human Factors in Computing Systems,1994,94:72-73.
    [66]Joan Greenbaum,Morten Kyng, Introduction:situated design[J]. Design at work, State of New Jersey,1992:1-24,
    [67]Jonathan Steuer, Defining Virtual Reality:Dimensions Determining Telepresence [J].Journal of Communication,1992,42(4):75-76.
    [68]Shotton J, Fitzgibbon A, Cook M, Sharp T, Finocchio M, Moore R, et al.,Real-time human pose recognition in parts from single depth images[J].Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition,2011,1:297-304.
    [69]Randy Pausch, Dennis Proffitt, George Williams, Quantifying Immersion in Virtual Reality [C].SIGGRAPH'97 Proceedings of the 24th annual conference on Computer graphics and interactive techniques, New York,1997:13-14.
    [70]B. Min, H. Yoon, J. Soli, Y. Yang and T. Ejima, Hand Gesture Recognition Using Hidden Markov Medels[C]. IEEE International Conference on Systems, Man, and Cybernetics,1997:4232-4235,.
    [71]Raptis M, Kirovski D, Hoppe H.Real-time classification of dance gestures from skeleton animation [C]. Proceedings-SCA 2011:ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2011:147-156.
    [72]Price, B.A.,Baecker, R.M.,and Small,A Principled Taxonomy of Software Visualization [J]. Journal of Visual Languages and Computing,1993,4 (3):211-266.
    [73]Phoebe R. Apeagyei, Application of 3D body scanning technology to human measurement for clothing Fit[J].International Journal of Digital Content Technology and its Applications,2010,4 (7):59-60.
    [74]Ahmad Hoinil Basori, Abdullah Bade, Mohd Shahrizal Sunar, Daut Daman, Nadzari Saari, A Vibration Tactile Aesthetic to Enhance the Realism of Interactive Game Avatar[J]. International Journal of Digital Content Technology and its Applications,2009,3(4):34-35.
    [75]Price, B.A.,Baecker, R.M., A Principled Taxonomy of Software Visualization [J]. Journal of Visual Languages and Computing,1993,4(3):211-266.
    [76]B.Min, H.Yoon, J.Soh, Y.Yang and T. Ejima,Hand Gesture Recognition Using Hidden Markov Medels [C].IEEE International Conference on Systems, Man, and Cybernetics,1997:4232-4235.
    [77]Margaret S.Geroch,MOTION CAPTURE FOR THE REST OF US, [J].Journal of Circuits,Systems,and Computers,2004,19(3):157-162.
    [78]Kuxhaus,L.,Schimoler,P.J.,Vippennan,J.S.,Miller,M.C.,Effects of camera switching on fine accuracy in a motion capture system [J].J. Biomcch. Eng,2009,131:1-6.
    [79]Prusinkiewicz P.Art and science for life,designing and growing virtual plants,With L-system [J].Acta Horticulture,2004,630:15-28.
    [80]Parkinson, R.J., Bezaire, M., Callaghan, J.P.,A comparison of low back kinetc estimates obtained through posture matching [J].Rigid link modeling and an EMGassisted model. Appl. Ergon,2011, 42:644-651.
    [81]Shotton J, Fitzgibbon A, Cook M, Sharp T, Finocchio M, Moore R, et al.,Real-time human pose recognition in parts from single depth images[J]. Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition,2011,1:297-304.
    [82]Raptis M, Kirovski D, Hoppe H.Real-time classification of dance gestures from skeleton animation [C].Proceedings-SCA 2011:ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2011:147-156.
    [83]Douglas Noble,AIA,Ph.D.and Jason Hsu.Computer-Aided Animation in Architecture[J].204 Watt Hal-University of Southern California,2004,(2):8.
    [84]Oliver Deussen,Pat Hanrahan,Bernd Lintermann,et al.Realistic modeling and rendering of plant ecosystems[C].Proceedings of SIGGRAPH,1998:19-24.
    [85]Brendan Lane,Przemyslaw Prusinkiewicz.Generating spatial distributions for multilevel models of plant communities[C]. proceedings of Graphics Interface,2002:69-80.
    [86]Gernot Schaufler,Wolfgang Stiirzlinger. A Three Dimensional Image Cache for Virtual Reality[J]. Computer Graphics Forum,1996.15(3):227-236.
    [87]Akeley K.Reality engine graphics[C].Proceedings of SIGGRAPH'93 Conference, Computer Graphics,1993:109-116.
    [88]Alexandre Meyer, Fabrice Neyret,Pierre Poulin.Interactive Rendering of Trees with Shading and Shadows[J]. RenderingTechniques,2001:183-196.
    [89]Donald Hearn M,Pauline Baker.Computer Graphics C Version.2nd Edition [M].Tsinghua University Press&PRENTICE HALL,1998:23-28.
    [90]Thalmann D,ed.Scientific visualization and graphics simulation[M].Chichester England:John Wiley & Sons,1990:12-15.
    [91]Chen Ge,Yu Hui,Han Yong,etal.Application of VR Technology in the Interactive Demonstration of Large Tourist Areas[C].Intuition 2005,Semlis.France,2005:34.
    [92]Inmaculada Remolar,Miguel Chover,Oscar Belmonte,Jose Ribelles,Cristina Rebollo. Real-Time Tree Rendering[R].Technical.Report DLSI,2002:46.
    [93]Yang L Y,Schopf J M,Foster I.Conservative SchedulingUsing Predicted Variance to Improve Scheduling Decisions in Dynamic Environments[C].In:SuperComputing'03, Phoenix, Arizona, USA,2003:745-753.
    [94]Paul Laseau,Architectural Representation Handbook-Traditional and Digital Techniques for Graphic Communication[C].Mcgraw-Hill Company,NY,2000:141.
    [95]Tom Maver.Virtual Heritage:Reconstructing the Past,Reconfiguring the Future[C]. In:Seventh International Conference on Virtual Systemsan d Multimedia,2001:22.
    [96]Teller,Seth J,and Carlo H.Sequin,Visibility Preprocessing For Interactive Walkthroughs[C]. Computer Graphics(SIGGRAPH'91 Proceedings),July 1991.7:61-69.
    [97]Ng,K.,Schnabel,M.A.,&Thomas,K,Architectural animation becomes alive,creating spatial narrative with spatial characters for animations.In Proceedings of the 24th Conference on Education in Computer Aided Architectural Design in Europe,2006:598-603.
    [98]Stephen Ervin,Hope Hasbrouck.Landscape modeling[M].McGraw-Hill Higher Education, 2001:45.
    [99]Inmaculada Remolar,Miguel Chover, Oscar Belmonte,Jose Ribelles,Cristina Rebollo. Real-Time Tree Rendering[R].Technical.Report DLSI,2002:56.
    [100]Richard M Levy. Temple Site at Phimal:Modeling for the Scholar and the TouristtCl [C]. In:Seventh International Conference on Virtual Systems and Multimedia,2001:22.
    [101]Dodsworth C,J r.Digital Illusion[M].ACM Press.SIGGRAPH Series,1998:34-37.
    [102]Wiedmer,M.Agotai,D.Lenzin,R.& Kempter,F,"Compositing spaces-The transferring of space relevant film elements into computer-generated architecture-related animation [J].In Proceedings of the 24th Conference on Education in Computer Aided Architectural Design in Europe,2006:604-607.
    [103]Saas,L,Animation and Architecture[J]. Master Thesis,Massachusetts Institute of Technology, Boston,1995:15-18.
    [104]Eui-Jee Hah,Peter Schmutz,Alexandre N.Tuch,Doris Agotai,Martin Wiedmcr,&KlausOpwis[J]. Cinematographic Techniques in Architectural Animations and Their Effects onViewers'Judgment, International Journal of Dcsign,2008:56.
    [105]Fournier.A,Reeves.W.T,ASimpleModelofoeeanwaves[J].ComputerGraphies,1988,2,(4):229-238.
    [106]Du Zhiqiang,Li Deren,Zhu Yixuan,et al.3DGIS-based Digital Reconstruction and Dynamic Visualization of Timber-frame Building Cluster[C].CIPA 2005 20 International Symposium: International Cooperation to Save the World's Cultural Heritage. Turin,Italy,2005:34.
    [107]Irene, zhang jie. Animation audio-visual language [M].Beijing:Tsinghua university press, 2010:176.
    [108]ChangYu, HuYuan full, cloth RenCang, etc. Landscape visualization and its application [J]. Journal of ecology.2008 (8):1422-1429.
    [109]ChenShiLin. Theory landscape architecture animation space artistie beauty [J].Science and technology wind.2010 (6):219.
    [110]DingShaoGang editor. Landscape introduction [M].Beijing:China architecture&building press, 2008:317.
    [111]DingShengYan, Lou instructions, QinFen. The research progress of landscape visualization [J]. Journal of henan university (natural science edition).2005 (4):62-67.
    [112]HuangMing courageously. About "the animation" and its industry think the significance of [J]. Journal of chongqing university of posts and telecommunications (social science edition).2009 (2):
    [113]JiangTing. Landscape virtual reality modeling technology the trees in [J].China high and new technology enterprise.2008 (22):157.
    [114]JinFuTang c3053. The art of animation introduction [M].Beijing:renmin university of China publishing house.2006:225.
    [115]LiaoBangHong, ChenDongLi. North America region forest landscape visualization of research and application of [J].World forestry research.2005 (5).
    [116]LinJunZheng c3053.3 dsMax ten VRay landscape animation representation [J].Beijing:tsinghua university press,2007:384.
    [117]MengYan, xu range. On the study of the theory of the architecture animation situation [J].Science and technology information.2009 (31):68.
    [118]the PengJiXiang. Film aesthetics [M].Beijing:Peking University press,2009:368.
    [119]ShenJingYu. Digital forest park research [D].Beijing forestry university,2007.
    [120]visual China.3 dsMax9 the plugin thinking and artistic [M].Beijing:electronic industry press, 2008:256.
    [121]SunLi c3053. Film and television animation audio-visual language [M].Beijing:China ocean press,2005:157.
    [122]WangZhongZhi, HuXun. Based on the trees of the Xfrog modeling and the growth of the simulation [J].Journal of Beijing forestry university.2009 (S2):64-68.
    [123]WenYuZhi. Art work force and art [J].The north review.1994 (1):79-81.
    [124]WuLiangQing. Suzhou garden animation system design and implementation [J]. Micro computer applications,1999 (6):373.
    [125]XiongQing. Sepeak forest park of roaming system research and implementation of [D].Beijing forestry university,2010.
    [126]Written by Yang lixin, white listen to bowel, LiCong. Garden demo animation modeling technology of plant [[J].J landscape.2006 (2):28-32.
    [127]ZhangXiaoNing, ZhaoXiaoChun, WangXiang, etc. Based on V irtools garden 3 d roaming the design and realization of the system [J].China agriculture report.2009 (4):175-78.
    [128]百度百科.建筑动画[EB/OL].http://baike.baidu.com/view/1033804.htm,2010.3.9.
    [129]百度百科.虚拟现实[EB/OL].http://baike.baidu.com/view/7299.html,2010.4.20

© 2004-2018 中国地质图书馆版权所有 京ICP备05064691号 京公网安备11010802017129号

地址:北京市海淀区学院路29号 邮编:100083

电话:办公室:(+86 10)66554848;文献借阅、咨询服务、科技查新:66554700