虚拟物品财产权及其法律保护问题初探
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摘要
网络法是新兴的一门法学领域,网络法中的一个重要的分支就是对网络游戏产业的相关研究。而网络游戏产业中,又以虚拟物品为核心。虚拟物品这一新兴的社会现象,由于在学术界与司法界对其法律属性的认识存在分歧,立法上也相对处于空白的真空状态,进而导致了法律界针对虚拟物品个案的法律适用、与学术观点上的争议,凸现了法律的滞后性。作为一种新兴的财产,我国法律目前还没有对这种财产作出具体规定。随着网络游戏的迅速普及与发展,网络游戏玩家在游戏中积累的虚拟道具和游戏币等虚拟财产在现实社会中也越来越容易受到侵犯。虚拟物品财产权保护己经引起人们的广泛关注,但我国虚拟物品的保护却面临法律难题。关于虚拟物品,对其是否具有财产属性以及是否予以法律保护的问题,目前肯定论与否定论这两种截然相反的观点交锋激烈。否定论者用静止的眼光审视财产,没有看到财产权利的客体正随着经济的发展、科技的进步而日益丰富。而事实上,虚拟物品是玩家通过个人劳动、真实财物付出、市场交易等手段创造获得的。
     本文通过对虚拟物品与传统财产的比较,分析了虚拟物品的财产属性,论述了虚拟物品财产权法律保护的原因以及虚拟物品财产权归属等问题。虚拟物品是游戏玩家通过自身努力所取得,而游戏运营商只是在服务器上保存这些数据,并没有对其任意修改或删除的权利,所以虚拟物品的财产权是属于玩家的。国外立法对虚拟物品都有法律上的保护,我国也应该从立法上肯定这种财产的存在,并加以保护。2004年12月23日,经历了半年之久的备受游戏玩家和公众关注的全国首例网络游戏虚拟物品财产权案终于一审审结,原告游戏玩家李某胜诉,如愿要回了自己丢失的武器装备。对于虚拟装备是否属于财产,法院认为,虽然虚拟装备是无形的,但在网络游戏环境中是无形财产的一种,所以应该获得法律上的适当评价和救济。由于游戏玩家参与游戏时,获得游戏时间和装备的游戏卡均需以货币购买,所以虚拟装备具有价值含量。可以看出,虚拟物品属于法律意义上的财产已经是大势所趋。承认网络游戏虚拟物品的财产属性,有利于维护网络游戏玩家的合法权益,促进网络游戏经济的健康发展。
     同时针对虚拟物品的特点以及常见纠纷形式,尝试性地来寻找包括与网络虚拟物品相关的民事纠纷、刑事犯罪、消费者权利的特殊保护、相关主体的举证责任等一系列可行性强的法律适用途径与相关主体的权利救济方案,为虚拟物品相关的立法与司法提供借鉴作用。
     总之,虚拟物品的保护是一个很现实、很重要的问题,因为这不仅关系到网络游戏玩家的利益,还关系到网络游戏的长远发展游戏玩家和社会各方的共同努力才能真正促进虚拟物品的保护。保护虚拟物品对实践宪法,促进国民经济的发展有重要意义。面对我国游戏产业的快速发展,立法机关应尽快对虚拟物品的性质作出界定,并尽快出台司法解释对其进行保护,待条件成熟时再立法。
The network law is an emerging family rules and regulations study domain, in a network law important branch is to the network game industry correlation research. But in network game industry, also take virtual property as the core. Virtual property this emerging social phenomenon, as a result of in the academic circles and the judicial world to its legal attribute understanding existence difference, in the legislation also relatively is at the blank the vacuum state, then caused the law circle to be suitable, and in the academic viewpoint dispute in view of the virtual property document law, indicate legal lag. There are so far no specific provisions regulating this newly emerged virtual property. As the popularity and development of the network games, virtual property which are accumulated by the players are infringed on more easily in real society. More and more people become to concern the protection of it. However, it still exists some legal difficulties in protecting it in our country. Presently, people take two contrary views (affirmative and negative) on the attribute and legal protection of virtual property in network games. People who hold negative opinions sees property as static, without noticing that the objects of property rights are enriched with the development of economy and technology. In fact, virtual property has usefulness, scarcity and exchange nature, that is, possesses all basic attribute of property. So, virtual property can be regard as actual wealth in terms of the same attribute and characteristics of virtual property with actual one.
     By analyzing the differences between virtual property and traditional property, this paper demonstrates the property attribute of virtual property and discusses the reasons why virtual property should be protected, its ownership. The players obtain the virtual property by their efforts .The runners preserve it in the server while have no right to modify or cancel it. So the proprietary rights belong to the players. Many foreign countries have stipulated laws to protect it .Our country must recognize this form of property by law and protect it .The first case about virtual property of network game, the public paying attention to, lasted half a year. In Dec.23th, 2004 the trial of first instance came to an end. Mr.Li, the plaintiff, won lawsuit. He took back his lost equipment as his wishes. As for whether the virtual equipment belongs to the property, the court had a judgment. The court declared that the virtual equipment should achieve legal evaluation and relief because it is one of virtual properties in circumstances of network game though it is invisible. Since the players should spend money on the time and equipment of the game when they take part in the game, the virtual equipment has its value. For the point, virtual property definitely tends to become legal property. Admitting the property attribute of the virtual property of network games will help to protect the legal interests of the network games users and put forward the healthy development of the network games economy.
     At the same time acts according to the network virtual property the characteristic as well as the common dispute form, contempt to seek including with the virtual property correlation civil dispute, the criminal offense, the consumer rights special protection, the correlation main body presents evidence the responsibility and so on a series of feasible strong law to be suitable the way and the correlation main body right relief plan, provides the model function for virtual property correlation legislation and the judicature.
     Generally the protection for the virtual property is practical and important. The legislation is bound up with not only the players' benefit but the development of network game. When the players and the public make efforts on it, the protection for virtual property can be approached. Protecting virtual property in the network games to the fulfillment constitution and the development of the national economy contain important meaning. Now the network games industry in our country develops quickly, and our legislature should prescript the attribute to virtual property as soon as possible. They should make some judiciary definitions to the question, and then make law when everything is smooth.
引文
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