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足球机器人系统控制策略的仿真研究
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摘要
机器人足球比赛是近年来在国际上迅速开展起来的高技术对抗活动,也是一项具有体育竞技魅力的高技术项目。足球机器人的诞生,为智能系统的研究提供了一个很好的理论联系实际的实验平台。同世界各国大多数参赛队一样,在构造硬件环境同时,我们也进行了比赛仿真系统的开发,用系统仿真方法作为研究决策系统的主要方法。
     本文主要介绍了足球机器人系统中一些控制策略的设计与仿真研究。首先扼要介绍了足球机器人系统中一些关键控制技术的设计情况,如路径规划方法、针对机器人小车在路径跟踪中出现偏差情况而设计的模糊纠偏控制器、为解决早期足球机器人系统中守门员策略中没有对小球位置进行预测估计而设计的基于神经网络的预测器等;接着介绍了利用面向对象的可视化编程技术为研究策略所需要的仿真平台的设计情况,该部分工作主要包括对现实世界的仿真、比赛场景的动画设计、仿真策略系统的设计以及仿真平台的软件实现情况;最后为了验证所设计控制算法的有效性,在所设计的仿真平台上进行了仿真实验,并对实验结果进行了分析,并在此基础上对全文进行了总结。
With the recent fast development internationally, Robot-Soccer Game is not only a high tech antagonizing activity, but also a high technology item with competitive charm of sports. But the naissance of soccer robot offers a very good platform that theory relates to fact for AI's research.. The same as other teams in the world who often need implode the game's emulator system synchronously or early, we use this way as the primary method to study decision-making system.
    The paper mostly introduces some design and simulation research of manipulative strategy in soccer robot system. At first I introduce some design circs of pivotal control technique in soccer robot, such as path-programming methods, a fuzzy correcting controller used in warp for tracking a path, I solve the flaw of early goalie strategy through designing the forecast module based on the NN which forecasts the ball's position in the goalie module; Secondly it is introduced that using visual programme technique of object-oriented to the design of the soccer robot simulation platform for the need of strategy research. It includes simulation of realistic world, cartoon design of game scene, the design of decision-making system and realize software of platform. At last I did the experiment on the platform in order to validate the validity of manipulative arithmetic, the hole text is summarized which base on experiment's analyzing.
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