高校游戏化网络学习系统的研究与设计
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摘要
Web2.0带来了学习理念和体系的变革,使网络游戏所具有的虚拟式体验、协作与竞争等优点更加突出。为了让学习者在基于任务的小组学习过程中主动探究,提出高校游戏化学习系统研究,旨在应用先进的Web2.0技术,通过网络游戏方式,建立基于任务的小组协作学习的学习系统。
     本文以游戏理论、建构主义学习理论、计算机支持的协作学习理论为基础,建立了高校游戏化网络学习系统模型。该系统设计为三层结构:基础层、学习层和任务层,分别用于提供自主学习支撑、协作学习和知识创新。“高校游戏化学习系统”包含游戏新闻中心、游戏化学习平台及游戏管理中心三个子系统。游戏新闻中心功能是游戏化学习系统对外开放与交流的平台,包括注册与登录、游戏项目申请、游戏化学习论坛、游戏帮助等功能;游戏化学习中心由游戏个性化信息设置、课题相关信息查看、在线学习工具、个人学习资源管理、学习进度管理、在线聊天室等部分组成;游戏管理中心是游戏化学习平台的后台管理,实现教师参与,管理游戏项目设计、游戏结果分析、学习资源管理、专家库管理以及论坛的后台管理等内容。
     通过对游戏化学习策略进行设计,采用先进的计算机网络技术,实现了高校网络游戏化学习系统的模式设计。应用该系统,有利于培养高校学生的创新精神、合作精神。学习者通过一系列协作、探究活动,在教师帮助下完成游戏任务,并在游戏过程中实现对知识的有意义建构。该研究是学习和游戏结合的一种新尝试,通过实现游戏化学习系统的游戏化、自主化、资源化与信息化,让学习者体验在“微世界”中体验游戏化学习的新型学习方式。
Web2.0 has not only brought it with the revolutionary change of the Philosophy of learning, but also with the advantage of virtual experience, collaboration and competitive which is presented by network game. In order to encourage the learner's initiative in the task-based learning process, the collage gaming learn system was proposed. By applying the advanced technology of web2.0, it aims to establish a task-based group collaborative learning system in the form of network games.
     Based on game theory, Constructivism learning theory, Computer Supported Collaborative learning theory, the model of collage game learning system is established. There are three levels in the model, which are basic level, learning level and task level, and respectively responsible for self-guided learning supporting, cooperative learning and knowledge creation. The collage game learning system includes three subsystems, which are news central, the learning platform and managing center. The news central is a platform to Open to and bridge with the outside users, with the function of registering, login, game program applying, bbs and game help. The learning platform is comprised by game information setting which can be personalized, program related information viewing, on line learning instrument, Personal learning Resources Management, and progress management and online chatting. Managing center is for backstage managing to achieve teachers' participation, game program designing, game outcome analyzing, resource managing and bbs backstage managing.
     By using advanced computer network technology and proper game strategy designing, the model of the collage game learning system is realized. Applying this system will help to cultivate creativity and cooperation among college students. With the help of teacher, the learners accomplish the task by series task collaboration and exploring and achieve a meaningful construction of the knowledge. This attempt to combine learning and network game have realize the system with gaming, autonomy, resourfulness and informationization, enable the learner to experience the new learning style in the "micro World".
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