视频图像艺术化处理的研究与实现
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摘要
视频图像艺术化处理作为非真实感绘制的一个主要研究方面,有很大的研究前景与很丰富的研究内容。而近年来,视频图像的艺术化绘制的研究内容主要包括:1.提高视频图像艺术化的效果2.提高视频处理的实时性3.降低实现的算法复杂度等方面。
     而本文主要实现了一个视频艺术化处理系统,该系统是为了能够减少艺术家们在艺术绘画领域,复杂而又繁重的工作量而提出的,现实意义比较明显。该系统是在个人PC机上完成的。其中,由于DirectShow在视频流媒体处理有很大的优势,因此我们的视频艺术化处理过程主要是利用DirectShow来对视频进行处理的,同时还结合数字图像处理的方法,共同来完成艺术化效果的。其优点主要在算法方面简单可行,艺术效果和实时性方面基本能满足要求。在视频处理的过程中,我们所做的工作主要有:视频帧的提取,对图像的噪声进行平滑,通过边缘检测实现图像的轮廓增强,利用区域颜色的均一化处理和填充实现卡通效果,利用各种卷积操作完成浮雕、铅笔画等相关处理,用指针和图像的存储信息实现马赛克的效果,利用DirectX中的纹理来实现帧图像的3D显示等。而在图像的卡通处理中,主要基于图像的特征空间转换、双线性滤波、边缘检测、图像的伪量化处理以及图像的边缘变形等一系列流程所实现其卡通的效果。最后把图像的卡通与视频的艺术化集成在一起,实现了一套基于视频播放、摄像头捕捉、视频与图像艺术化处理的系统,并完成了整体框架的设计、算法设计与代码实现等。
The processing of video artistic style, as a major research of a non-photorealistic rendering, has a great prospect and a very extensive study of research content. In recent years, Researching content of the artistic drawing of video and images include: 1. To improve the artistic effect of video and images. 2. To improve the real-timing in video processing 3. Reduce the algorithm complexity and so on.
     The dissertation had accomplished a system of video artistic style, which is to reduce the artists complex and heavy workload in the artistic painting filed, and its practical significance is more obvious. The system has been done in a personal PC and the video artistic process makes use of DirectShow to process, which has a great advantage to deal with streaming media and it combined with digital image processing methods to achieve artistic effects together. The main advantage of the algorithm is simple and feasible, artistic effects and real-timing can satisfy the requirements. In the video processing, my works include: extraction of video frames, noise smoothing of the frame image, the outline of image enhancement by edge detection, making use of regional color uniformity processing and filling to achieve cartoon effect, making use of convolution operation is complete relief, pencil and so on, with the pointer and image storage information to achieve the effect of mosaic, using the texture in DirectX to achieve the 3D display of the frames. In the image cartoon processing, the thesis mainly achieve its cartoon effect by way of a series of processes which included image feature space conversion, bilinear filtering, edge detection, image pseudo-quantitative processing and image edge distortion and so on. Finally the dissertation has integrated of the image cartoon and video artistic processing to realize a video-playing, camera capturing, a processing system of video artistic style, and accomplished the design of the overall framework, algorithm design and code realization.
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