基于案例的产品造型设计情境知识模型构建与应用
详细信息    本馆镜像全文|  推荐本文 |  |   获取CNKI官网全文
摘要
产品造型设计是关注于产品的形态、人机交互界面及其相关的人的审美、情感、体验等方面的以人为中心的创造性活动。由于产品造型设计涉及到工程科学、心理学、艺术学、人机工程等相关学科,包含形象思维和逻辑思维,因而一直是设计工程研究的难点之一。论文作为国家高技术研究发展“863”计划和国家“十五”攻关计划资助项目研究,以产品造型设计为研究对象,从基于案例推理和认知心理学的思想出发,提出了设计情境的概念。在此基础上,构建了基于案例的产品造型设计情境知识模型,并运用于具体的设计实践中。
     情境的概念最早出现在认知心理学及其相关领域,并在人工智能、产品设计与工程等领域得到一定发展。情境就是关于人在一定的环境和条件下进行某种活动的相关因素和信息的总和,是一种在人的记忆中实时构建的心理表征。从知识工程的角度看,情境知识是通过情境对知识进行表达和组织的知识形式,表现为一种情境化的知识表达和组织方式。
     论文在理论研究的基础上,以一种典型的工业产品——数控机床为对象,通过产品造型设计问题求解过程调研与实验研究,分析了产品造型设计问题求解的基本思路、情境和案例及其在产品造型设计中的地位和作用,初步验证了情境及其知识的表达和组织能够更加有效地辅助形象思维过程,特别适合辅助于产品造型设计。然后,论文在一个实例研究的基础上,提出了的产品造型设计情境知识框架。该框架包含案例情境、情境组织和情境转换三个部分,分别对应知识的表达、获取和应用。案例情境就是过去设计案例和经验的表达;情境组织则将案例通过索引按照设计者的需求进行组织;情境转换将情境和整个设计知识的运用过程结合起来,以合适的方式在合适的条件下给设计者提供知识辅助。
     基于产品造型设计情境知识框架,论文借鉴公理设计中“行为-功能-结构-过程”的映射关系和“以人为中心的产品开发”的方法,结合心理学和人机工程学对于人的行为、心理的研究方法,构建产品造型设计情境知识模型。该过程包括设计知识获取、案例情境构建、设计情境组织模型构建、情境转化模型构建和模型实现验证五个阶段,以形成一个需求标识、需求转化、模型建立、模型评估和验证的设计流程。设计知识获取按照以人为中心的设计原则,通过严格科学的实验、调研、行为分析等,获取设计者的设计行为、需求和知识。案例情境构建按照公理设计理论机制,将获取的设计知识进行表达,以构建案例情境。设计情境组织模型构建,以设计者的设计思维为基础,以设计者可能的知识辅助为目标,对案例情境按照其索引进行组织。在此基础上,从整个设计流程的角度,对情境转换模型进行构建。案例情境、设计情境组织框架、情境转换模型三个部分就构成了基于案例的产品造型设计情境知识模型。该模型事实上就是一个从功能域和过程域角度对设计行为的表达、建模和应用。由于基于案例的产品造型设计情境知识模型尚无先例可供借鉴,为了确保模型的合理性和科学性,论文从“结构域”的角度建立一个计算机辅助产品造型设计原型系统CBID,对该模型进行验证。
     理论和实践应用的经验均表明,基于案例的产品造型设计情境知识模型及其构建的CBID系统可以有效而科学对产品造型设计进行辅助,解决了产品造型设计知识辅助的相关问题,具有较高的理论和实用价值。
Product form design is a human-centered innovative activity involving product form, human machine interaction interface and relevant aesthetics, human emotion and experience etc. As a cross-discipline in engineering, psychology, art and ergonomics etc, combined with image thinking and logic thinking, product form design becomes the focus in design engineering because of its complexity and ambiguity. Supported by“the National High Technology Research and Development Program of China”and“China Key Technologies R & D Programmer”, aiming at product form design, the paper proposes the concept of design scenario based on the theories of case-based reasoning and cognitive psychology, builds up a case-based scenario knowledge model in product form design, and puts the model into design practices.
     The concept of“scenario”has been proposed in cognitive psychology and applied in some relevant fields such as artificial intelligence, product design and engineering. Scenario is an instant mental representation in human memory including all information and factors about the current human activities in the situation. In knowledge engineering, scenario knowledge represents and organizes knowledge by using some scenarios.
     On the basis of theory studies, the paper aims at a typical industrial product– NC machine tools, conducts the investigation and experiment of problem-solving process in product form design, analyzes the information process of product form design, the status/ effects of scenario and case, and demonstrates scenario knowledge representation and organization, which can effectively aid the image thinking, especially in the field of product form design. Then, a scenario knowledge structure in product form design was put forward on the basis of a design case study. The structure includes three parts: case scenario, scenario organization and scenario transformation which correspond to knowledge representation, acquiring and application. The“case scenario”is the representation of the case and the experience of a past designing experience; the“scenario organization”is an organization of design cases by index to satisfy the current designing requirements and needs; the“scenario transformation”, combined scenario and the process of design knowledge application, is a process of aiding designers in a right situation with appropriate means.
     The paper has established a scenario knowledge model of product form design by the methods of human-centered product design, the mapping mechanism of“Behavior– Function– Structure– Process”in axiomatic design theory and the performance studies in psychology and ergonomics. The whole construction process includes five stages: design knowledge acquiring, case scenario construction, design scenario organization, scenario transformation model construction and its application of the model, which form a complete requirements identification, requirements transformation, model construction and model evaluation. First, designers’activities, requirements and knowledge were acquired by using the methods of cognition experiment, investigation and action analysis. Then, design case scenario is built up by the mapping mechanism in axiomatic design theory and design knowledge representation. Besides, design scenario organization structure is constructed by the case index, the designers’information processes and requirements. Furthermore, scenario transformation model is proposed based on the product form design process and designers’mental working studies. In fact, the case-based scenario knowledge model of product is a model of design action representation, modeling and application from design function and process. Finally, a computer aided product form design system– CBID is constructed to evaluate the reasonableness of the model.
     Theory and application experience both prove that the case-based scenario knowledge model in product form design can aid designing activities effectively, solve relevant difficulties of product form design and make progress in design theory research and practices.
引文
[1]赵江洪. 设计艺术的含义. 第 2 版. 长沙: 湖南大学出版社, 2005, 5-17
    [2]何人可. 工业设计史. 第 2 版. 北京: 北京理工大学出版社, 2000, 11-19
    [3]Leonardo Da Vinci. Leonard’s Notebooks (1st printed in 1888). New York: Black Dog & Leventhal Publishers, 2005, 1-2
    [4] Delvin Lee Ratzsch, Del Ratzsch. Nature, Design, and Science: The Status of Design in Natural Science. US: State University of New York Press, 2001, 1-75
    [5]李乐山.工业设计思想基础. 北京: 中国建筑工业出版社, 2001, 79-82
    [6]潘云鹤, 孙守迁, 包恩伟. 计算机辅助工业设计技术发展状况与趋势. 计算机辅助设计与图形学报, 1999, 11(3): 248–252
    [7]Karl T Ulrich, Steven D Eppinger. Product Design and Development. US: McGraw-Hill Companies, Inc., 2004, 196-207
    [8] David Rocks. China Design. Business Week, 2005-11-21
    [9] Nigel Cross. Expertise in design: an overview. Design Studies, 2004, 25: 427–441
    [10]Ho C-H. Some phenomena of problem decomposition strategy for design thinking: direness between novices and experts. Design Studies, 2001, 22: 27–45
    [11] Vesna Popovic. Expertise development in product design— strategic and domain-specific knowledge connections. Design Studies, 2004, 25: 527–545
    [12]童鹰. 现代科学技术史. 修订版. 武汉: 武汉大学出版社, 2000, 2-5
    [13]宋应星. 天工开物. 长沙: 岳麓书社, 2002, 1-10
    [14]戴吾三. 考工记图说. 济南: 山东画报出版社, 2003, 1-156
    [15] Wolfgang Preiser, Elaine Ostroff. Universal Design Handbook. US: McGraw-Hill Companies, Inc., 2001, 14-15
    [16]Pahl G, Beitz W. 工程设计学——学习与实践手册. 北京: 机械工业出版社, 1992, 1-10
    [17]黄靖远, 高志, 陈祝林. 机械设计学. 第 3 版. 北京: 机械工业出版社, 2003, 1-370
    [18] Mitsuo Nagamachi. Kansei engineering as a powerful consumer-oriented technology for product development. Applied Ergonomics, 2002, 33: 289–294
    [19]谢友柏:现代设计理论和方法的研究. 机械工程学报. 2004, 4: 1-9
    [20] Vasilije Kokotovich, Terry Purcell. Mental synthesis and creativity in design: an experimental examination. Design Studies, 2000, 21: 437–449
    [21] Kevin Otto, Kristin Wood. Product Design. US: Prentice Hall, 2000, 1-23
    [22]Jonathan Cagan, Craig M Vogel. Creating Breakthrough Products: Innovation from Product Planning to Program Approval. US: Prentice Hall PTR, 46-68
    [23] 蔡明锜. 计算机辅助产品造型设计模式于因特网上之应用研究: [台湾成功大学硕士学位论文]. 台湾: 成功大学, 2000: 27-30
    [24]刘传凯. 产品创意设计. 北京: 中国青年出版社. 2005: 5-27
    [25]Shih-Wen Hsiao, Jyh-Rong Chou. A Creativity-based Design Process for Innovative Product Design. International Journal of Industrial Ergonomics, 2004, 34: 421-443
    [26]Rivka Oxman. Cognition and design. Design Studies, 1996, 17: 337-340
    [27]Yu-Tung Liu. Is Designing One Search or Two: A Model of Design Thinking Involving Symbolism and Connectionism. Design Studies, 1996, 17: 435-449
    [28]J S Gero, M L Maher. Modeling Creativity and Knowledge Based Creative Design. Hillsdale: Lawrence Erlbaum, 1993: 1-7
    [29]J S Gero. Creativity, Emergnce and Evolution in Design. Knowledge-Based System, 1996, 9: 435-448
    [30]Nigel Cross. Descriptive Models of Creative Design: Application to an Example,Design Studies, 1997, 18: 427-455
    [31]Cross N, Dorst K, Roozenburg N. Research in Design Thinking. Holland: Delft University Press, 1992, 37-56
    [32]Nagai Y, Noguchi H. How Designers Transform Keywords into Visual Images, In: Proceedings of the 4th Creativity and Cognition Conference, US: ACM Press, 2002, 423-429
    [33]谭浩, 赵江洪. 产品造型设计思维模型与应用. 机械工程学报. 2006, 42: 98-102
    [34]艾斯尔基德·加尔弗. 工业设计简明教程. 闵元来, 卓香振译. 武汉: 湖北科学技术出版社, 1985, 27-65
    [35]Kuohsiang Chen, Charles Owen. Form Language and Style Description. Design Studies, 1997, 18: 249-274
    [36]Jay P McCormack, Jonathan Cagan, Craig M Vogel. Speaking the Buick Language: Capturing, Understanding, and Exploring Brand Identity with Shape Grammars. Design Studies, 2004, 25: 1-29
    [37]J S Gero. Concept formation in design. Knowledge-Based System, 1998, 11: 429-435
    [38]张全, 陆长德. 基于多维情感语义空间的色彩表征方法. 计算机辅助设计与图形学报. 2006, 18(2): 289-294
    [39]鲁晓波. 信息社会设计学科发展的新方向——信息设计. 装饰, 2001, 6: 3-6
    [40]赵江洪, 张军, 孙宗禹. 基于 Internet 的计算机辅助数控机床工业设计研究. 湖南大学学报(自然科学版), 2002, 29(5): 55-60
    [41]张军, 赵江洪. 基于产品设计的意象尺度研究. 装饰, 2002, 111(7): 21
    
    [42]李砚祖. 设计的民族化与全球化视野. 设计艺术, 2006, 2: 10-11
    [43]陈汗青, 曹亚丽. 解读设计符号语言及其本土文化内涵. 装饰, 2005, 162(12): 7
    [44]赵江洪, 谭浩. 人机工程学. 北京: 高等教育出版社, 2006, 1-25
    [45]Alan Dix, Janet Finlay, Gregory Abowd, et al. Human-Computer Interaction. Second Edition. US: Pearson Education Limited, 1998, 45-65
    [46]Jennifer Preece, Yvonne Rogers, Helen Sharp. Interaction Design: Beyond Human-Computer Interaction. US: John Wiley & Sons Inc, 2002, 7-23
    [47] Nielsen J. Usability Engineer. US: Morgan Kaufmann, 1994, 116-124
    [48]Eelke Folmer, Jan Bosch. Architecting for Usability: A Survey. The Journal of Systems and Software. 2004, 70: 61-78
    [49] Alan Cooper, Robert M. Reimann. About Face 2.0: The Essentials of Interaction Design. US: John Wiley & Sons Inc, 2003, 403-478
    [50]Tilly A R, Henry Dreyfuss Associates. The Measure of Man and Woman, US: Watson-Guptill Publication, 1993, 1-2
    [51]Verheijen T, Kanis H, Snelders D, Et al. On observation as Inspiration for Design, Contemporary Ergonomics. London: Taylor & Francis, 2001, 383-388
    [52]Kanis, H. Usage Centered Research for Everyday Product Design. Applied Ergonomics, 1998, 28: 75-82
    [53]Bruce Hanington. Methods in the Making: A Perspective on the State of Human Research in Design. Design Issues, 2003, 19(4): 9-18
    [54]Zoe Strickler. Elicitation Methods in Experimental Design Research. Design Issues, 1999, 15(2): 28
    [55]Devlin,Keith. Infosense: Turning Information into Knowledge. New York: W.H. Freeman and Company, 1999, 24-27
    [56]朱新明, 李亦菲. 架设人与计算机的桥梁. 武汉: 湖北教育出版社, 2000, 76-80
    [57]孔繁胜.知识库系统原理.杭州:浙江大学出版社,2000, 102-114
    [58]谢友柏: 现代设计与知识获取. 中国机械工程, 1996, 6: 36-41
    [59]Ken Wallace. Capturing, Storing and Retrieving Design Knowledge in a Distributed Environment. In: Proceedings of The 9th International Conference on Computer Supported Cooperative Work in Design, US: IEEE Press, 2005, 10
    [60]Charles L Owen. Design Research-Building the Knowledge Base. Design Studies, 1998, 19: 9-20
    [61]Jose Carlos Teixeira. Applying Design Knowledge to Create Innovative Business Opportunities: [Illinois Institute of Technology: PhD Dissertation]. US: Illinois Institute of Technology, 2001, 3-28
    [62]Teeravarunyou Sakol, Sato Keiichi. Object-Mediated User Knowledge Elicitation Method:A Methodology in Understanding User Knowledge. In the proceeding of the 5th Asian International Design Research Conference, Korea: Seoul, 2001, 21-27
    [63]Teeravarunyou Sakol. An approach to user knowledge and product architecture for knowledge lifecycle: [Illinois Institute of Technology: PhD Dissertation], US: Illinois Institute of Technology, 2002, 21-76
    [64]罗仕鉴, 朱上上, 孙守迁, 唐明晰, 潘云鹤. 产品造型设计中的用户知识与设计知识研究. 中国机械工程, 2004, 15(8):709-712
    [65]张军, 赵江洪, 孙宗禹. 网络协同数控机床工业设计系统中的知识获取与应用研究. 机械工程学报, 2004, 40(6):149-154
    [66]谭浩. 基于知识的数控机床计算机辅助工业设计系统研究: [湖南大学硕士学位论文].长沙: 湖南大学, 2003, 1-40
    [67]Aamodt A, Plaza E. Case-based Reasoning: foundational Issues, methodological variations, and system approaches. AI Communications. 1994, 7(1): 39-59.
    [68]Ling Weiqing, Yan Junwei, WangJ ian, et al. Case Based Conceptual Design. Chinese journal of Mechanical engineering, 2004, 17 (1): 73-77
    [69]S K Pal, S Shiu. Foundations of Soft Case-Based Reasoning. New York: A Wiley-Interscience publication, 2004, 2-25
    [70]J L Kolodner and W. Mark, Case-based reasoning, IEEE Expert, 1992, 7 (5), 5–6
    [71]R S Michalski, J G Carbonell, T M Mitchell. Machine Learning - An Artificial Intelligence Approach (Vol. II). US: Morgan Kaufmann, 1986, 371-392
    [72]Hao Tan, Jianghong ZHao, Rui Jiang. Case-Based Reasoning in Product Design. In: Proceedings of the International Conference on Advanced Design and Manufacture. UK: ADMEC, 2006, 177-182
    [73]J Kolodner. Case-based reasoning. USA: Morgan Kaufmann, 1993, 16-75
    [74]M L Maher, P Pu. Issues and Applications of Case-Based Reasoning in Design. New Jersey: Lawrence Erlbaum Associates, 1997, 1-79
    [75]C M Vonga, T P Leungb, P K Wong. Case-based reasoning and adaptation in hydraulic production machine design. Engineering Applications of Artificial Intelligence, 2002, 15: 567–585
    [76]Amjad Waheeda, Hojjat Adeli. Case-based reasoning in steel bridge engineering. Knowledge-Based Systems, 2005, 18: 37–46
    [77] I Watson, Case-based reasoning is a methodology, not a technology. Knowledge-Based Systems, 1999, 12, 303–308
    [78] K L Choy, W B Lee, Victor Lo. Design of a case based intelligent supplier relationshipmanagement system— the integration of supplier rating system and product coding system. Expert Systems with Applications, 2003, 25: 87–100
    [79]Herbert A. Simon. The Sciences of the Artificial(3rd ed). USA: Massachusetts Institute of Technology, 1996, 1-32
    [80]Michael J. Behe, William A. Dembski, Stephen C. Meyer, and Michael Behe:Science and Evidence for Design in the Universe. ,USA: Ignatius Press,2001, 78-100
    [81]曼弗雷德·普菲斯特. 戏剧理论与戏剧分析. 周靖波, 李安定 译. 北京: 北京广播学院出版社, 2004, 35-56
    [82]王文生. 中国抒情文学思想体系丛书:论情境. 上海: 上海文艺出版社, 2001, 78-101
    [83]吴良镛. 建筑·城市·人居环境. 石家庄: 河北教育出版社, 2003, 407-455
    [84]J S Gero, U Kannengiesser. The situated function-behaviour-structure framework. Design Studies, 2004, 25: 373-391
    [85] Robert J Sternberg, Talia Ben-Zeev. Complex Cognition: The Psychology of Human Thought. US: Oxford University Press(USA), 2001, 74-87
    [86] Carole Wade, Carol Tavris. Psychology. The 8th Edition. US: Prentice Hall, 2004, 198-200
    [87]J L Kolodner. Reconstructive memory, a computer model. Cognitive Science, 1983, 7: 281–328.
    [88]G Goldschmidt, W Porter. Design thinking research symposium: design representation, US: MIT Press, 1999, 29-35
    [89]Tulving E & Donaldson W. organization of memory. New York: Academic Press, 1972, 381-403
    [90]M 艾克森. 心理学——一条整合的途径. 阎巩固 译. 上海: 华东师范大学出版社,2002, 79-102
    [91]Clancey, W J. Situated cognition: on human knowledge and computer representations. UK: Cambridge University Press, 1997, 72-124
    [92]Clancey W J. Situated Action: a neurological interpretation response to Vera and Simon. Cognitive Science, 1993, 17: 87-116
    [93]R.M. Oxman, The Library of Babel: The Representation of Technological Knowledge in Electronic Libraries. Spain: Barcelona Press, 1992, 24-90
    [94]Bouquet P, Srafini L. Comparing Formal Theories of Context in AI. Human-Computer Interaction, 2001, 16, 35-42
    [95] S Ian Robertson. Problem Solving. UK: Routledge Publishing, 2001, 78-110
    [96]Brezillon Patrick. Context in problem solving: a survey. Knowledge Engineering Review 1999, 14: 1–34
    [97] George Luger. Artificial Intelligence: Structures and Strategies for Complex Problem Solving. 5th Edition. US: Addison Wesley, 2004, 76-183
    [98]R Smith, C Scott. Innovative Applications for Artificial Intelligence 3. US: MIT Press, 1991, 76-86
    [99]F Gebhardt, A Vob, W Grather, et al. Reasoning with Complex Cases, US: Kluwer Academic, 1997, 176-198
    [100]K J Hammond. Case-Based Planning. US: Academic Press, 1989, 45-46
    [101]D Bobrow, A Collins. Representation and Understanding: Studies in Cognitive Science. New York: Academic Press, 1975, 303-326
    [102]Schank R C. Dynamic Memory: A theory of reminding and learning in computers and people. Cambridge: Cambridge University Press, 1982, 1-103
    [103]Schank R C, Abelson R. Scripts, plans, goals and understanding: An enquiry into human knowledge structures. US: Lawrence Erlbaum, 1977, 1-34
    [104]Eysenck M W, Keane M T. Cognitive Psychology. UK: Lawrence Erlbaum Associates Publishers, 1995, 101-123
    [105]Ramirez C, Cooley R. A Theory of the Acquisition of Episodic Memory. In: Proceeding of the European Conference in Machine Learning. Prague: D Wettschereck, D W Aha, Springer-Verlag, 1997, 89-97
    [106]Tetsuo Tomiyama. Collaborative Product Development in Ill-Structured Problem Domains. In: Proceedings of CSCWD2006. US: IEEE Press, 2006, 306-311
    [107]Lai-Chung Lee, Whei-Jane Wei. A Case Study on Scenario Approach in Taipei-Beijing Collaborative Design through Computer-Mediated Communication. In: Proceedings of CSCWD2006. US: IEEE Press, 2006, 403-407
    [108]W Shen, L Wang. Web-based and agent-based approaches for collaborative product design: An overview. International Journal of Computer Applications in Technology, 2003, 16(2/3): 103-112
    [109] Hao Tan, Jianghong Zhao, Jun Zhang. Scenario-based Design Knowledge Acquiring and Application in Collaborative Product Design. In: Proceedings of CSCWD2006. US: IEEE Press, 2006, 336-341
    [110]Leach N. Designing for a digital world. UK: John Wiley and Sons, 2002, 92-123
    [111]Oxman R, Liu T. Cognitive and computational models in digital design: a workshop of DCC04. In: Proceedings of First International Conference on Cognition and Computation in Design, USA: MIT Press, 2004, 345-367
    [112] Nathan Shedroff. Experience Design 1. US: Waite Group Press, 2001, 174-202
    [113] John M Carroll. Scenario-Based Design: Envisioning Work and Technology in SystemDevelopment. US: John Wiley & Sons, 1995, 72-231
    [114]余德彰, 林文绮, 王介丘. 剧本导引. 台北: 田园出版社, 2001, 33-46
    [115]Craig A Delarge. Storytelling as a Critical Success Factor in Design Processes and Outcomes. Design Management Review, 2004, 2: 76-79
    [116]Guus Schreiber, et al. Knowledge Engineering and Management: The CommonKADS Methodology. US: MIT Press, 2000, 45-76
    [117]Devlin Keith. Infosense: Turning Information into Knowledge. New York: W.H. Freeman and Company, 1999, 7-25
    [118] K H E Kroemer, H B Kroemer, K E Kroemer-Elbert. Ergonomics: How to Design for Ease and Efficiency. Second Edition. US: Prentice Hall, 2001, 57-89
    [119]Carroll J M. Making Use: Scenario-Based Design of Human-Computer Interactions. US: The MIT Press, 1998, 2-40
    [120] Arthur Engel. Problem-Solving Strategies. US: Springer Press, 1999, 205-206
    [121] Robert W. Bailey. Human Performance Engineering. Third edition. US: Prentice-Hall PTR, 1996, 87-90
    [122] Peter H Lindsay, Donald A Norman. Human Information Processing. Second Edition. US: Academic Press, 1977, 67-89
    [123]Nardi BA. Context and Consciousness. Cambridge UK: The MIT Press, 1996, 69–102
    [124]Dey A K. Understanding and Using Context. Personal and Ubiquitous Computing Journal, 2001, 5(1), 4-7
    [125] 中国社会科学院语言研究所词典编辑室. 现代汉语词典. 2002 增补版. 北京: 商务印书馆, 2002, 462
    [126] Y Zeng, P. Gu. A science-based approach to product design theory.Robotics and Computer Integrated Manufacturing, 1999:15, 331-339
    [127] Nonaka Ikujiro, Takeuchi Hirotaka. The Knowledge-Creating Company: How Japanese Companies Create the Dynamics of Innovation. New York: Oxford University Press, 1995, 23-25
    [128]Tan Hao, Zhao Jianghong. Knowledge-Based Design Innovation: A Method to Generate New Knowledge in Design. In: The proceeding of the 7th Generative Art Conference, Milan, 2004, 76-79
    [129]蔡明锜.电脑辅助产品造型设计模式于网际网路上之应用研究: [成功大学硕士学位论文].台湾: 成功大学工业设计研究所, 2000, 55-56
    [130]王重鸣. 心理学研究方法. 北京: 人民教育出版社, 2002, 191-196
    [131]韩光军. 市场调研手册. 北京: 经济管理出版社, 2003, 56-100
    [132]迈克丹尼尔, 盖兹. 当代市场调研. 范秀成 译. 第 4 版. 北京: 机械工业出版社,2002, 67
    [133]王巍. ICAID 系统的实现机制研究: [湖南大学硕士学位论文]. 长沙: 湖南大学, 2004, 10-20
    [134]B H 坎特威茨, H L 罗迪格, D G 埃尔姆斯. 实验心理学. 郭秀艳 译. 上海: 华东师范大学出版社, 2001, 383-410
    [135]Paul M Muchinsky. Psychology Applied to Work. Pacific Grove (US): Brooks/Cole Publishing Company, 1996, 65-90
    [136]David Pinelle, Carl Cutwin. Group Task Analysis for Groupware Usability Evalutions. In: Proceeding of IEEE2001. US: IEEE Press, 2001, 135-140
    [137]Aron A. 心理统计. 影印版. 北京: 世界图书出版社, 2006, 67-78
    [138]杨治良. 实验心理学. 杭州: 浙江教育出版社, 1998, 89-201
    [139] Peter H Lindsay, Ponald A Norman. Human information Processing. Washington: Academic Press, 1987, 124-178
    [140]B Chabdrasekaran. Design Problem Solving: A Task Analysis. AI Magazine. 1990, 4(4): 59-71
    [141]Lakatos I. 科学研究纲领方法论. 兰征 译. 上海: 上海译文出版社, 2005, 56-78
    [142]简召全. 工业设计方法学. 北京: 北京理工大学出版社, 2000, 45-79
    [143]叶蜚声, 陈通鳉. 语言学纲要. 北京: 北京大学出版社, 2004, 91-100
    [144]Alison Wray. 语言学课题:语言研究实用指南. 北京: 外语教学与研究出版社, 2001, 109-110
    [145] Suh N P. Axiomatic Design---Advances and Applications. UK: Oxford University Press, Inc. 2001, 13-17
    [146]胡玉杰, 李善平, 郭鸣. 基于本体的产品知识表达. 计算机辅助设计与图形学报, 2003,15(12): 1531-1537
    [147] H Rex Hartson. Human-computer interaction: Interdisciplinary roots and trends. The Journal of Systems and Software 1998, 43: 103-118
    [148] E A Onibere, S Morgan, E M Busang, et al. Human–computer interface design issues for a multi-cultural and multi-lingual English speaking country — Botswana. Interacting with Computers, 2001, 13: 497–512
    [149]Osgood C E, Suci C J: [Tannenbaum PhD Dissertation]. US : University of Illinois Press, 1957, 76-124
    [150]朱上上, 罗仕鉴, 赵江洪. 基于人机工程的数控机床造型意象尺度研究. 计算机辅助设计与图形学报, 2000, 12(11), 873-875
    [151] M Q Xu, K Hirota, H Yoshino. A fuzzy theoretical approach to case-based representation and inference in CISG. Artificial Intelligence and Law, 1999, 7, 259–272
    [152] Paivio A. Dual coding theory: retrospect and current status. Canadian Journal of Psychology, 1991, 45(2): 255-287
    [153]李龙澎, 张霞. 一种基于语义贴近度的模糊检索算法. 东南大学学报, 1998,28(5): 30-34
    [154] Ericsson, Simon. Protocol Analysis. US: MIT Press, 1993, 1-207
    [155] Lloyd P, Lawson B, and Scott P. Can concurrent verbalization reveal design cognition. Design Studies, 1995, 16(2), 237-259
    [156]Simon H A. Search and reasoning in problem solving. Artificial Intelligence, 1983, 21, 7–29
    [157]Cross N, Dorst K, Roozenburg N. Research in Design Thinking. Delft: Delft UniversityPress, 1992, 80-153
    [158] John S. Gero, Thomas Mc NeillKey. An approach to the analysis of design protocols. Design Studies, 1998, 19: 21–61
    [159]陈宪涛. 数控机床 ICAID 系统的可用性研究: [湖南大学硕士学位论文]. 长沙: 湖南大学, 2005, 14-48
    [160]邹方镇. CBID 系统的开发与实现研究: [湖南大学硕士学位论文]. 长沙: 湖南大学, 2006, 8-40
    [161]Craig Larman Applying Uml And Patterns: An Introduction To Object-Oriented Analysis And Design, And The Unified Process. 影印版. 北京: 机械工业出版社, 2002, 11-57
    [162]Jacobson Ivar, Booch Grady, Rumbaugh James. 统一软件开发过程.周伯生等译. 北京: 机械工业出版社, 2002, 56-201
    [163]赵永平, 过静君, 陈爱军. Metadata 共享体系的实现模型. 清华大学学报(自然科学版), 1999, 39(12), 90-93
    [164]DCMI. Metadata Terms,Dublin Core Metadata Element Set(Version 1.1): Reference Description. http://dublincore.org/documents/dces/. 2005-5-12
    [165]DCMI. Metadata Terms, Using Dublin Core, http://dublincore.org/documents/usageguide/, 2005-5-12

© 2004-2018 中国地质图书馆版权所有 京ICP备05064691号 京公网安备11010802017129号

地址:北京市海淀区学院路29号 邮编:100083

电话:办公室:(+86 10)66554848;文献借阅、咨询服务、科技查新:66554700