The effects of input modality and story-based knowledge on users' game experience
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文摘
Assessment of changes in a paid mobile game experience over time. Both story-based knowledge groups convey experienced players' reviews by word-of-mouth. Stylus shows potential as alternative touchscreen-based game input to fingers. Four-week delay leads to increased ergonomic quality without sacrificing hedonic quality. Commercialized hedonic app and realistic gaming tasks are employed to offer a complete picture of actual user experience.
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