A Comparison of Methodological Frameworks for Digital Learning Game Design
详细信息    查看全文
  • 关键词:Digital learning ; Educational ; Games ; Game ; based learning ; Methodological frameworks
  • 刊名:Lecture Notes in Computer Science
  • 出版年:2016
  • 出版时间:2016
  • 年:2016
  • 卷:9599
  • 期:1
  • 页码:111-120
  • 全文大小:160 KB
  • 参考文献:1.Connolly, T.M., Boyle, E.A., MacArthur, E., Hainey, T., Boyle, J.M.: A systematic literature review of empirical evidence on computer games and serious games. Comput. Educ. 59(2), 661–686 (2012)CrossRef
    2.Susi, T., Johannesson, M., Backlund, P.: Serious games: an overview (2007)
    3.Kebritchi, M.: Examining the pedagogical foundations of modern educational computer games. Comput. Educ. 51(4), 1729–1743 (2008)CrossRef
    4.Amory, A.: Game object model version II: a theoretical framework for educational game development. Educ. Technol. Res. Dev. 55(1), 51–77 (2007)CrossRef
    5.Ibrahim, R., Jaafar, A.: Educational Games (EG) design framework: combination of game design, pedagogy and content modeling. In: International Conference on Electrical Engineering and Informatics, 2009, ICEEI 2009, vol. 1, pp. 293–298. IEEE (2009)
    6.Fu, F.-L., Yu, S.-C.: Three layered thinking model for designing web-based educational games. In: Li, F., Zhao, J., Shih, T.K., Lau, R., Li, Q., McLeod, D. (eds.) ICWL 2008. LNCS, vol. 5145, pp. 265–274. Springer, Heidelberg (2008)CrossRef
    7.Gunter, G.A., Kenny, R.F., Vick, E.H.: Taking educational games seriously: using the retain model to design endogenous fantasy into standalone educational games. Educ. Tech. Res.Dev. 56(5–6), 511–537 (2008)CrossRef
    8.Annetta, L.A.: The “I’s” have it: a framework for serious educational game design. Rev. Gen. Psychol. 14(2), 105 (2010)CrossRef
    9.Catalano, C.E., Luccini, A.M., Mortara, M.: Guidelines for an effective design of serious games. Int. J. Serious Games 1(1) (2014)
    10.de Gloria, A., Bellotti, F., Berta, R.: Serious games for education and training. Int. J. Serious Games 1(1) (2014)
    11.Dondlinger, M.J.: Educational video game design: a review of the literature. J. Appl. Educ. Technol. 4(1), 21–31 (2007)
    12.Amory, A.: Building an educational adventure game: theory, design, and lessons. J. Interact. Learn. Res. 12(2), 249–263 (2001)
    13.Amory, A.: Learning to play games or playing games to learn? A health education case study with Soweto teenagers. Australas. J. Educ. Technol. 26(6), 810–829 (2010)CrossRef
    14.Csikszentmihalyi, M., Csikzentmihaly, M.: Flow: The Psychology of Optimal Experience, vol. 41. Harperperennial, New York (1991)
    15.Standard, I.: Ergonomic requirements for office work with visual display terminals (VDTs) part 11: Guidance on usability. ISO Standard 9241–11: 1998. International Organization for Standardization (1998)
    16.Pinelle, D., Wong, N., Stach, T.: Heuristic evaluation for games: usability principles for video game design. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1453–1462. ACM (2008)
    17.Malone, T.W.: What makes things fun to learn? Heuristics for designing instructional computer games. In: Proceedings of the 3rd ACM SIGSMALL Symposium and the First SIGPC Symposium on Small Systems, pp. 162–169. ACM (1980)
    18.Bloom, B.S.: Taxonomy of Educational Objectives: The Classification of Education Goals by a Committee of College and University Examiners. David McKay, New York (1956)
    19.Kanfer, R.: Motivation theory and industrial and organizational psychology. In: Dunnette, M.D., Hough, L.M. (eds.) Handbook of Industrial and Organizational Psychology, vol. 1, 2nd edn, pp. 75–130. Consulting Psychologists Press, Palo Alto. CA (1990)
    20.Vygotsky, L.S.: Mind in Society: The Development of Higher Mental Process. Harvard University Press, Cambridge (1978)
    21.Siang, A.C., Rao, R.K.: Theories of learning: a computer game perspective. In: Proceedings of the Fifth International Symposium on Multimedia Software Engineering, 2003, pp. 239–245. IEEE (2003)
    22.Piaget, J.: The Origins of Intelligence in Children, vol. 8, 5th edn. International Universities Press, New York (1952)CrossRef
    23.Gagne, R.M.: Instructional Technology: Foundations. Routledge, New York (2013)
  • 作者单位:Alysson Diniz dos Santos (15)
    Piero Fraternali (16)

    15. Universidade Federal do Ceara, Instituto Universidade Virtual, Av. Humberto Monte, s/n, bloco 901, Fortaleza, 60440-554, Brazil
    16. DEIB, Politecnico di Milano, Via Ponzio 34/5, 20133, Milan, Italy
  • 丛书名:Games and Learning Alliance
  • ISBN:978-3-319-40216-1
  • 刊物类别:Computer Science
  • 刊物主题:Artificial Intelligence and Robotics
    Computer Communication Networks
    Software Engineering
    Data Encryption
    Database Management
    Computation by Abstract Devices
    Algorithm Analysis and Problem Complexity
  • 出版者:Springer Berlin / Heidelberg
  • ISSN:1611-3349
  • 卷排序:9599
文摘
Methodological frameworks guide the design of digital learning game based on well founded learning theories and instructional strategies. This study presents a comparison of five methodological frameworks for digital learning game design, highlighting their similarities and differences. The objective is to support the choice of an adequate framework, aiming to promote them as a way to foster principled digital learning games design. This paper concludes that: (i) interactivity, engagement and increasing complexity of challenges are fundamental factors to digital learning game design; (ii) the pedagogical base, the target, the possibility of doing game assessment and the presence of practical guidelines are the selection criteria that influence most the choice of a methodological framework, and (iii) the development of digital learning games - preferably by different research teams - is needed to provide empirical evidence of the utility of framework-based design.
NGLC 2004-2010.National Geological Library of China All Rights Reserved.
Add:29 Xueyuan Rd,Haidian District,Beijing,PRC. Mail Add: 8324 mailbox 100083
For exchange or info please contact us via email.