We demonstrate an interactive parallel rendering system based on the impostors technique. Impostors increase the latency tolerance of an interactive rendering system, which allows us to use the power of a parallel machine even at high resolutions and framerates. Impostors also decrease the required rendering bandwidth, which makes possible the interactive use of a variety of advanced rendering techniques. These techniques are demonstrated by the interactive high-quality rendering of very large detailed models on large distributed-memory parallel machines.
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