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在“
Elsevier电子期刊
”中,
命中:
44
条,耗时:0.0289859 秒
在所有数据库中总计命中:
159
条
1.
A
game
-theoretic incentive scheme for
social
-aware routing in selfish
mobile
social
networks
作者:
Behrouz Jedari
a
Author Vitae
;
Li Liu
b
Author Vitae
;
Tie Qiu
a
;
qiutie@ieee.org
Author Vitae
;
Azizur Rahim
a
Author Vitae
;
Feng Xia
a
Author Vitae
关键词:
Mobile
social
networks
;
Cooperative routing
;
User selfishness
;
Game
theory
;
Incentive scheme
刊名:Future Generation Computer Systems
出版年:2017
2.
Are you addicted to Candy Crush Saga? An exploratory study linking psychological factors to
mobile
social
game
addiction
作者:
Cheng Chen
chencheng0614@hotmail.com" class="auth_mail" title="E-mail the corresponding author
;
Louis Leung
;
louisleung@cuhk.edu.hk" class="auth_mail" title="E-mail the corresponding author
关键词:
Game
addiction
;
Leisure boredom
;
Loneliness
;
Mobile
social
game
;
Self-control
;
Uses and gratifications
刊名:Telematics and Informatics
出版年:2016
3.
The effect of flow experience on player loyalty in
mobile
game
application
作者:
Yu-Shan Su
a
;
Wei-Lun Chiang
a
;
Chin-Tarn James Lee
b
;
Han-Chao Chang
c
;
roman@narlabs.org.tw" class="auth_mail" title="E-mail the corresponding author
关键词:
Mobile
game
;
Player loyalty
;
Human&ndash
;
computer interaction
;
Social
interaction
;
Flow experience
刊名:Computers in Human Behavior
出版年:2016
4.
A two-stage
game
theoretical approach for interference mitigation in Body-to-Body Networks
作者:
Amira Meharouech
amira.meharoueche@etu.parisdescartes.fr" class="auth_mail" title="E-mail the corresponding author
Author Vitae
;
Jocelyne Elias
;
jocelyne.elias@parisdescartes.fr" class="auth_mail" title="E-mail the corresponding author
;
jocelyne.elias@gmail.com" class="auth_mail" title="E-mail the corresponding author
Author Vitae
;
Ahmed Mehaoua
ahmed.mehaoua@parisdescartes.fr" class="auth_mail" title="E-mail the corresponding author
Author Vitae
关键词:
Body-to-Body Networks
;
Interference mitigation
;
Cross-technology interference
;
Channel allocation
;
Game
Theory
;
Nash Equilibrium
刊名:Computer Networks
出版年:2016
5.
Analyzing students’ Language Learning Experience in an Augmented Reality
Mobile
Game
: An Exploration of an Emergent Learning Environment
作者:
Yang Liu
;
Daniel Holden
;
dholden9@hawaii.edu" class="auth_mail" title="E-mail the corresponding author
;
Dongping Zheng
关键词:
Place-based Learning
;
MALL
;
gamification
刊名:Procedia -
Social
and Behavioral Sciences
出版年:2016
6.
Youth Participation in Urban Environmental Planning through Augmented Reality Learning: The Case of Bandung City, Indonesia
作者:
Teti A. Argo
a
;
Shinta Prabonno
b
;
Prima Singgi
a
;
b
;
targo@pl.itb.ac.id" class="auth_mail" title="E-mail the corresponding author
关键词:
youth participation
;
urban environmental planning
;
augmented reality
;
local
game
刊名:Procedia -
Social
and Behavioral Sciences
出版年:2016
7.
Determinants of player acceptance of
mobile
social
network
game
s: An application of extended technology acceptance model
作者:
Eunil Park
;
Seoin Baek
;
Jay Ohm
;
Hyun Joon Chang
关键词:
Social
network
game
s
;
Mobile
social
network
game
s
;
Perceived mobility
;
Perceived control & skill
;
User behavior
刊名:Telematics and Informatics
出版年:2014
8.
Smartphone Addiction in Relation with
Social
Anxiety and Loneliness Among University Students in Turkey
作者:
A. Enez Darcin
a
;
C. Noyan
b
;
S. Nurmedov
b
;
O. Yilmaz
c
;
N. Dilbaz
b
刊名:European Psychiatry
出版年:2015
9.
Contextual influences on
mobile
player experience - A
game
user experience model
作者:
Stephan Engl
a
;
mail@stephanengl.com
;
Lennart E. Nacke
b
;
lennart.nacke@acm.org
关键词:
User experience
;
UX
;
Mobile
gaming
;
Player experience
;
Game
user research
;
Game
metrics
;
Playability
;
Field study
刊名:Entertainment Computing
出版年:2013
10.
A scalable framework for
mobile
real-time group communication services
作者:
Zohar Naor
;
Sajal K. Das
关键词:
Mobile
conference call
;
Group communication service
;
Location management
;
Multiple search
;
Mobile
social
networks
刊名:Computer Networks
出版年:24 December, 2013
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