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内部出版物
SpringerLink电子期刊(14)
ProQuest学位论文(6)
Elsevier电子期刊(16)
在“
Elsevier电子期刊
”中,
命中:
16
条,耗时:0.0239898 秒
在所有数据库中总计命中:
36
条
1.
Did I do that? The association between
action
video
gaming
experience and feedback processing in a gambling task
作者:
Kira Bailey
;
kmbailey@owu.edu
;
Robert West
1
;
robertwest@depauw.edu
关键词:
Action
video
gaming
;
Feedback processing
;
ERPs
刊名:Computers in Human Behavior
出版年:2017
2.
Evaluation of cognitive behavior among deaf subjects with
video
game as intervention
作者:
H. Nagendra
a
;
hnagendra1@gmail.com
;
Vinod Kumar
b
;
S. Mukherjee
b
关键词:
Video
game
;
Cognitive enhancement
;
EEG
;
Mean re
action
time (mRT)
;
Stroop test
;
Draw-A-Person test
刊名:Cognitive Systems Research
出版年:2017
3.
Personality and
video
gaming
: Comparing regular gamers, non-gamers, and
gaming
addicts and differentiating between game genres
作者:
Beate Braun
a
;
beate.braun@unimedizin-mainz.de" class="auth_mail" title="E-mail the corresponding author
;
Juliane M. Stopfer
b
;
Kai W. Mü
;
ller
a
;
Manfred E. Beutel
a
;
Boris Egloff
c
关键词:
Video
game behavior
;
Big Five
;
Game genres
;
Non-gamers
;
Personality
刊名:Computers in Human Behavior
出版年:2016
4.
Video
-Analysis of Player's Kinematics in Running out of Boundaries in Association Football Fields
作者:
Antonio Lanzotti
a
;
Gianluca Costabile
a
;
gianluca.costabile@unina.it" class="auth_mail" title="E-mail the corresponding author
;
Giuseppe Annino
b
;
Giuseppe Amodeo
c
;
Stephan Odenwald
c
关键词:
Video
-Analysis
;
Kinematics
;
Association Football
;
Running-out
;
Passive Safety
;
Sports Equipment and Facilities
刊名:Procedia Engineering
出版年:2016
5.
Analyzing students’ Language Learning Experience in an Augmented Reality Mobile Game: An Exploration of an Emergent Learning Environment
作者:
Yang Liu
;
Daniel Holden
;
dholden9@hawaii.edu" class="auth_mail" title="E-mail the corresponding author
;
Dongping Zheng
关键词:
Place-based Learning
;
MALL
;
gamification
刊名:Procedia - Social and Behavioral Sciences
出版年:2016
6.
Narcissus plays
video
games
作者:
Juliane M. Stopfer
a
;
jstopfer@uni-goettingen.de" class="auth_mail" title="E-mail the corresponding author
;
Beate Braun
b
;
Kai W. Mü
;
ller
b
;
Boris Egloff
c
关键词:
Narcissism
;
Rivalry
;
Video
games
;
Online behavior
;
Internet/cyberpsychology
刊名:Personality and Individual Differences
出版年:2015
7.
Explicit and Implicit Temporal Learning Using an
Action
Video
Game
作者:
Alexandros Rouchitsas
a
;
Argiro Vatakis
a
;
b
;
argiro.vatakis@gmail.com" class="auth_mail
关键词:
Temporal training
;
Implicit learning
;
Video
gaming
刊名:Procedia - Social and Behavioral Sciences
出版年:21 March, 2014
8.
Is Nintendo Wii an Effective Intervention for Individuals With Stroke? A Systematic Review and Meta-Analysis
作者:
Gary Cheok
;
MSc
a
;
b
;
Dawn Tan
;
ClinDocPT
a
;
dawn.tan.m.l@sgh.com.sg" class="auth_mail" title="E-mail the corresponding author
;
Aiying Low
;
MSc
a
;
Jonathan Hewitt
;
PhD
c
关键词:
Video
games
;
stroke
;
rehabilitation
;
review
;
meta-analysis
刊名:Journal of the American Medical Directors Association
出版年:2015
9.
The effects of an
action
video
game on visual and affective information processing
作者:
Kira Bailey
a
;
baileyki@missouri.edu
;
Robert West
b
关键词:
Action
video
game
;
Visual processing
;
Emotion
;
ERP
刊名:Brain Research
出版年:2013
10.
Influence of violent
video
gaming
on determinants of the acquired capability for suicide
作者:
Tobias Teismann
;
Eva-Maria A.D. F枚rtsch
;
Patrick Baumgart
;
Serkan Het
;
Johannes Michalak
关键词:
Acquired capability for suicide
;
Violent
video
games
;
Pain tolerance
;
Risk-taking behavior
;
Interpersonal theory of suicidal behavior
刊名:Psychiatry Research
出版年:30 January, 2014
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