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Wiley电子期刊(4)
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在“
SpringerLink电子期刊
”中,
命中:
146
条,耗时:小于0.01 秒
在所有数据库中总计命中:
249
条
1.
Social Referencing Gaze Behavior During a Videogame Task: Eye Tracking Evidence from Children With and Without ASD
作者:
Erinn H. Finke
;
Krista M. Wilkinson…
关键词:
Videogames
;
Eyetracking
;
Social referencing
;
Autism
刊名:Journal of Autism and Developmental Disorders
出版年:2017
2.
The Impact of Home Literacy and Family Factors on Screen Media Use Among Dutch Preteens
作者:
Elisabeth Duursma
;
Anna Meijer
;
Kees de Bot
关键词:
Screen media use
;
Preteens
;
Books in the home
;
Reading frequency
;
TV viewing
;
Videogames
;
Language spoken at home
;
Families
;
Social media
;
Computers
;
Internet
;
Tablet
刊名:Journal of Child and Family Studies
出版年:2017
3.
Information Design Elements in
Videogames
: A Proposed Classification
关键词:
Videogames
;
Interface
;
Information design
刊名:Lecture Notes in Computer Science
出版年:2016
4.
Papers, Please
and the systemic approach to engaging ethical expertise in
videogames
作者:
Paul Formosa
;
Malcolm Ryan
;
Dan Staines
关键词:
Papers
;
Please
;
Game design
;
Four Component model
;
Moral engagement
刊名:Ethics and Information Technology
出版年:2016
5.
A Revisit of the Measurements on Engagement in
Videogames
: A New Scale Development
关键词:
Engagement
;
Videogame engagement
;
Consumer videogame engagement
;
Cognitive engagement
;
Affective engagement
;
Behavioral engagement
;
Reflective
;
formative model
;
Scale development process
刊名:Lecture Notes in Computer Science
出版年:2016
6.
Analysis of EEG Frequency Bands During Typical Mechanics of Platform-
Videogames
关键词:
Serious games
;
Pervasive health
;
Health games
;
Cognitive skills
;
Computational neurosciences
;
Cognitive rehabilitation
;
EEG
刊名:Lecture Notes in Computer Science
出版年:2016
7.
Evaluation of Cervical Posture Improvement of Children with Cerebral Palsy After Physical Therapy with a HCI Based on Head Movements and Serious
Videogames
关键词:
Cerebral palsy
;
Cervical posture
;
Inertial sensor
;
Serious games
刊名:Lecture Notes in Computer Science
出版年:2016
8.
Can
Videogames
Improve Executive Functioning? A Research Based on Computational Neurosciences
关键词:
Serious games
;
Videogames
;
Health games
;
Executive functioning
;
Computational neurosciences
;
Cognitive rehabilitation
;
Assistive technologies
刊名:Lecture Notes in Computer Science
出版年:2015
9.
The Story of Their Lives: Massive Procedural Generation of Heroes’ Journeys Using Evolved Agent-Based Models and Logical Reasoning
关键词:
Procedural generation
;
Monomyth
;
Agent
;
based model
;
Emergent behavior
刊名:Lecture Notes in Computer Science
出版年:2016
10.
A Practical Evaluation of the Influence of Input Devices on Playability
关键词:
Emotions in HCI
;
Entertainment systems
;
Evaluation methods and techniques
;
User experience
;
Input devices
刊名:Lecture Notes in Computer Science
出版年:2016
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